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Début du sujet 16/11/2022 1:02
Et voici le personnage de RPG, qu'en pencez vous ?
CharacterRPG = {} -- Character name CharacterRPG.nom = "Gerard des Rivieres" -- Inventory CharacterRPG.inventory = {} CharacterRPG.inventory.slot = 10 CharacterRPG.inventory.weight = 60 CharacterRPG.inventory.equipment = {} CharacterRPG.inventory.equipment.EquipedWeapon = {} CharacterRPG.inventory.equipment.EquipedWeapon.name = "Wooden Sword" CharacterRPG.inventory.equipment.EquipedWeapon.damage = 3 CharacterRPG.inventory.equipment.EquipedArmor = {} CharacterRPG.inventory.equipment.EquipedArmor.name = "Old Rags" CharacterRPG.inventory.equipment.EquipedArmor.res = 1 --Character Stats CharacterRPG.vies = 10 CharacterRPG.stamina = 100 CharacterRPG.mana = 100 CharacterRPG.MagicArmor = {} CharacterRPG.MagicArmor.resistance = CharacterRPG.vies + CharacterRPG.mana CharacterRPG.strength = 1 CharacterRPG.DamageMultiplier = CharacterRPG.strength * CharacterRPG.inventory.equipment.EquipedWeapon.damage CharacterRPG.physicalArmor = CharacterRPG.vies * CharacterRPG.inventory.equipment.EquipedArmor.res -- Character Leveling CharacterRPG.levels = {} CharacterRPG.levels.constitution = 1 --Add 10% more vies per level CharacterRPG.levels.agility = 1 -- Adds 20% more stamina pers level CharacterRPG.levels.Misticity = 1 -- Adds 50% more man per level CharacterRPG.levels.stockness = 1 --add 1 to the strength status per level CharacterRPG.levels.PocketDimmention = 1 --adds 5 inventory slots and 10% more weight to the inventory capacity print("Nom = ", CharacterRPG.nom) print("Vies = ", CharacterRPG.vies) print("Stamina = ", CharacterRPG.stamina) print("Mana = ", CharacterRPG.mana) print("Magical Armor Resistance = ", CharacterRPG.MagicArmor.resistance) print("Strength = ", CharacterRPG.strength) print("Damage Multiplier = ", CharacterRPG.DamageMultiplier) print("Physical Armor ", CharacterRPG.physicalArmor) print("Constitution = ", CharacterRPG.levels.constitution) print("Agility =", CharacterRPG.levels.agility) print("Misticity = ", CharacterRPG.levels.Misticity) print("Stockness = ", CharacterRPG.levels.stockness) print("Pocket Dimension = ", CharacterRPG.levels.PocketDimmention) print("Inventory Slots = ", CharacterRPG.inventory.slot) print("Weight = ", CharacterRPG.inventory.weight) print("Weapon Name = ", CharacterRPG.inventory.equipment.EquipedWeapon.name) print("Weapon Damages = ", CharacterRPG.inventory.equipment.EquipedWeapon.damage) print("Armor Name = ", CharacterRPG.inventory.equipment.EquipedArmor.name) print("Armor Resistance = ", CharacterRPG.inventory.equipment.EquipedArmor.res)
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17/11/2022 7:41
Bravo et merci pour ton partage.
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