roes = {}
heroes.level = 1
heroes.hitpoint = 150
heroes.mana = 100
object = {}
object.size = 1
inventory = {}
inventory.level = 1
inventory.space = 100
inventory.size = (inventory.space + (inventory.level*10))
inventory.freespace = inventory.size – object.size
inventory.weight = inventory.size – inventory.freespace
speed = {}
speed.basic = 100
speed.real = speed.basic – inventory.weight
damage = {}
damage.basic = 10
damage.withskill = 25
damage.real = {}
damage.real.basic = damage.basic + ( heroes.level*2 )
damage.real.withskill = damage.withskill + ( heroes.level*2)
heroes.armor = {}
heroes.armor.basic = 10
heroes.armor.total = heroes.armor.basic + heroes.level*2
hitpoint = {}
hitpoint.basic = heroes.hitpoint
hitpoint.level = heroes.level * 25
hitpoint.total = hitpoint.basic + ( hitpoint.level * 25 )
power = {}
power.basic = 0
power.total = ( ( heroes.level*10 ) + ( hitpoint.total/10 ) + ( heroes.armor ) + ( damage.real.basic ) )
print ( « total power », power.total )